Funcom is listening to player feedback, and Dune: Awakening is getting a major endgame rework because of it. The biggest complaint? PvE-focused players felt blocked from high-level content due to the unforgiving, PvP-only Deep Desert. If you wanted the best spice, resources, or raids, PvP was mandatory—even if you weren’t into it.
The community wasn’t happy. Many felt solo players or smaller guilds were unfairly punished. In response, Funcom announced during a livestream that they’re overhauling the system. The Deep Desert is now being split into multiple zones, including a huge PvE-only area protected by a shield wall. Players will still find rare spice nodes, raids, and ecolabs—just without the fear of being attacked.
The PvE zone spans 24 kilometers, resets weekly with sandstorms, and gives players more freedom in how they want to tackle endgame content.
Funcom is also revising the Landsraad system, where guilds gain voting power through both PvP and PvE, influencing global modifiers like loot bonuses and crafting buffs. A third faction is also being added to keep things balanced and competitive.
And finally, combat depth is getting a boost with Schools of the Imperium, letting players specialize in melee, ranged, or hybrid builds—giving more flexibility in how they progress late-game.
Funcom heard the community loud and clear. The complaints about PvP-heavy endgame weren’t brushed off—they led to real, game-changing updates. The Deep Desert now welcomes PvE players, political systems are more balanced, and combat has more depth than ever.
Whether you’re a peace-loving explorer or a bloodthirsty Harkonnen loyalist, Dune: Awakening’s new direction is shaping up to be way more player-friendly—and honestly, way more fun.