CULT Games and 17-BIT quietly dropped one of the weirdest and most promising curveballs so far: Awaysis, a physics-fueled dungeon brawler coming to PlayStation 5, Xbox Series X|S, and PC. No release date yet, but the announcement trailer and Steam page are already doing the heavy lifting.
So what is Awaysis? At first glance, it’s chaotic platform brawling in a floating ancient world on the brink of annihilation. But dig deeper and you’ll find a game built entirely around momentum, collisions, and pure arcade energy.
You don’t just fight enemies—you launch them, slide into them, and bounce your way across mystical temples like a wrecking ball with a mission. All backed by “arcade-tight” controls and reactive physics that make even traversal part of the chaos.
The story? A ragtag squad of unlikely heroes has to restore peace to the floating relic known as the Awaysis, which is under siege by a darkness that sounds very much like a Saturday morning cartoon villain: the “Dark Lord of Darkness.” There’s also a magical hot-tub frog involved. Yeah.
Traversal and combat blur together thanks to physics-based madness, and the game’s difficulty dynamically scales with how chaotic you get. It’s built for exploration, gear hunting, and bonking enemies into the abyss—sometimes even your friends. Yes, multiplayer chaos is very much on the table.
And as if that wasn’t enough, Chip Tanaka—the legendary composer behind Metroid, EarthBound, and Smash Bros. Brawl—is doing the soundtrack. Expect crunchy, bouncy, chip-heavy madness to match the tone of the game.