Hideo Kojima’s studio has dropped a new teaser for OD – Knock, giving fans a taste of the director’s latest horror experiment. It marks a sort of “welcome back” moment for Kojima to the genre, after his infamous but short-lived work on P.T., the playable teaser for what would have been Silent Hills.
The footage shows Sophia Lillis (It, Dungeons & Dragons: Honor Among Thieves) lighting ritualistic candles in an empty apartment, while an ominous, booming knock echoes throughout. Minimalist, unnerving, and purposefully vague—exactly the style Kojima used to redefine horror with P.T. back in 2014. The message is clear: Kojima is once again leaning into psychological tension over straightforward jump scares.
OD as a Horror Anthology
The project was first introduced at The Game Awards 2023 when Kojima appeared with Jordan Peele, confirming a collaboration on a cloud-based horror series. Now clarified at Kojima Productions’ Beyond the Strand event, OD will not be a single game, but a collection of horror projects, each exploring different fears. Kojima’s own entry, OD – Knock, stems from his personal phobia of loud knocking sounds. Peele is still working on a separate OD project exploring a different angle of fear.
Echoes of P.T.
This direction feels like a deliberate callback. P.T. was stripped-down, claustrophobic, and singularly focused on one kind of dread: being trapped in an endlessly looping corridor with a presence you couldn’t control. OD – Knock appears to inherit that same DNA—tight, intimate environments, a fixation on one sound or motif, and a lingering sense of dread. The difference is that this time, the project is designed as part of an anthology, rather than a teaser for a larger franchise.
Xbox Collaboration
OD – Knock is being built in collaboration with Xbox Game Studios, with cloud technology central to the design. It’s unclear whether this will be exclusive to Xbox platforms or if Microsoft is simply providing the infrastructure. Kojima has suggested before that cloud-based mechanics could allow for new forms of storytelling, and this project seems to be his testing ground.
