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Why Peak Sold 2 Million Copies in Just 9 Days

Out of nowhere, a chaotic little mountain climbing game called Peak just became one of 2025’s biggest indie hits. Created by Landfall and Aggro Crab under the name Landcrab, Peak launched on June 16, 2025, and quickly exploded on Steam. It sold over 100,000 copies in the first 24 hours, hit 1 million in six days, and crossed 2 million within nine days, with concurrent players topping 100,000. At one point, it sat comfortably in Steam’s top two global sellers.

What’s pulling players in is the game’s hilarious and chaotic co-op gameplay. Peak is a first-person climbing survival game where you and up to three friends (or brave solo) try to conquer ever-changing, daily-generated mountain maps. You’ll use tools like rope cannons, pitons, and spools, while setting up campfires to survive harsh weather. It’s simple on paper but wildly unpredictable—and if one of you slips, the whole squad might tumble off the cliff.

The controls are intentionally physics-based and goofy, leading to plenty of unexpected moments and big laughs. The game includes proximity voice chat, so coordination matters—though screaming in panic is just as common. Every climb is a mix of teamwork, tension, and accidental hilarity.

What’s wild is that Peak started as a game jam project, built in less than two weeks. The devs didn’t expect much—then it blew up. Sold for just $4.64, it quickly picked up a cult following and now holds over 90% positive reviews on Steam. Streamers and co-op fans call it one of the most fun games of the year.

Because of the overwhelming response, the devs confirmed they’re now working on patches, performance updates, localization, and maybe even new features or cosmetics. Originally planned as a quick one-off, Peak might be sticking around longer than anyone expected.

Whether you’re looking for laughs, panic, or just a fresh multiplayer experience, Peak is the kind of low-budget indie gem that climbs to the top on pure fun.

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